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| Player Run Estates |
Player Run Estates in The Seventh Sun
The Seventh Sun provides a unique political environment. In most games, the NPC government is almost useless, completely abused, or completely ignored. Players have always enforced the 'laws' of the land.
In The Seventh Sun, we give players the ability to REALLY enforce the laws, but only of their land. When you are approved to run an Estate, you will be able to literally take over an area of the game. You will have the privilege of implementing sales tax and property tax, as well as instituting certain laws that will help you govern your area. Your domain can grow from an Estate to a full fledged Kingdom!
Sales tax will be collected every time a sales transaction takes place in your area. You can set the tax to whatever you want, but keep in mind that if your tax is too high, people will not live or trade in your area, and thus you will make no money. Property taxes work similar to sales taxes. Whenever a person buys a house in your area, they will pay property taxes to you.
Every game month, property taxes will be due to the ruling Estate. Also, any merchants that open shops, inns, taverns, or any other establishment will also be required to pay shop owner property tax. Once again, you can set this tax to whatever you want, but if it is too high, people will not build in your area.
Your job as an Estate Holder is to use these funds to build up your area. Make better streets, pay for good protection by guards, train your guards and equip them well. You may even wish to sponsor trade people or establish business deals with merchants.
You will also want to recruit strong warriors and casters into your Estate to help protect your area. You will have to keep your area safe from Rift Spawn and invasions, as well as rival estates that may try to take your area away from you in a war.
There are endless possibilities in this political scenario. The right and just city which bans bars and supports religion heavily, the city of sin that encourages taverns and brothels, the power hungry Estate which seeks to take over the Kingdom and rule it all. Which will you play out?
Estate vs Estate
Player Run Estates may find themselves in positions where they have a disagreement with another Estate. When this happens, war can be declared between the two, and they can in fact battle. However, because of the different societal structures of Lazaron and Karatta, the process to War is a little different. In Lazaron, you must first DECLARE WAR on another Estate. This is done by sending a messenger to the House which will deliver both in written form and verbal form that war has been declared.This is a necessary step to allow the two Estates to be 'flagged' for PvP with one another so their members do not obtain villain points. Now until a truce is called, someone surrenders, or the attacking Estate obtains victory, all members of both Estates will be automatically PvP to one another.
In Karatta, you can declare war as a protocol in which case it is announced to the general populace that you are at war and it will also announce the victor. However since Karatta is free for all PvP, this is not necessary to avoid any kind of punishment.
In either case, declaring war gives you 'fan fare'. The Kingdom is notified by various messengers and heralds that indeed war between the Estate of Joe and the Estate of Jim has been declared! The victor in either case either captures a Keep owned by the Estate, or causes the other Estate to surrender, and hand over the Keep without further fighting. If a truce is called, neither side wins and everyone gets to hang on to their Keeps.
Much more information on all the systems, including PvP between Player Run Estates will be released as the systems are tested and confirmed.
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