Newest Feature
Just released 04/11/2010 - The swimming skill lets players move through water and explore their world! What will you discover with the swimming skill? Get practicing and find out!
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Newest Feature
Just released 04/09/2010 - The Appraisal Skill. Appraisal allows players to attempt to discern some information about items. The more skill you have the more you can figure out!
Learn more about Appraisal | Learn about all Ancestry Features & Skills! | Chat with players now!
Necromancers like dead things. They like to make things dead, then they like to control things they made dead. Dead is good. Necromancers are the takers of life and the givers of life to death. Able to manipulate magical energy into very invasive, hideous, vile, and torturous spells, Necromancers are one of the most feared of the casters. Not because their magic is any more powerful than the Summoner, but because it is such a painful magic. For anything good to happen from necromantic spells, something else must pay the price. Be it the target, a bystander, or even the mage himself.
Necromancer's spells include those to drain life and give to themselves, transfer of life from themselves to others, control of the dead, summoning of dead to fight for and protect them, and other interesting things having to do with death and pain. Necromancers have three paths of spells. They can choose to specialize in one, or combine all three.
There is the Summoning path. This allows a Necromancer to summon and control dead things, and kits would include summoning more powerful beings as well as buff spells for the creatures they summon.
There is the Martyr path in which the Necromancer learns ways to turn his or her death magic into a healing process of sorts. This path also includes a lot of beneficial 'buff' spells and the ability to eventually resurrect the dead.
And finally there is the Quietus path. This is the path that involves every way possible to kill something with magic. But only in painful ways.


















